
Video Game Artist with over 8 years of professional experience.
vonkoz [at] gmail [dot] com
:
Disneys Tangled Walt Disney Interactive (Nintendo Wii)
Brutal Legend™ Electronic Arts (XBOX360, PS3)
Drawn to Life The Next Chapter™ THQ (Nintendo Wii)
Battle of the Bands™ THQ (Nintendo Wii)
Afterburner: Black Falcon™ SEGA (PSP)
X-Men™ Activision (XBOX, XBOX360, PS2, PC)
Spy Vs Spy™ Global Star Software (XBOX)
Robotech: Invasion™ Global Star Software (PS2, XBOX)
Resume is also available in .doc and .pdf formats.
To be part of a focused creative team utilizing my skills as an artist to further enhance the quality and aesthetics of the projects I work on.
Square Enix (www.square-enix.com/na)
El Segundo, California
Lead Environment Artist, November 2010- March 2011
- Project Dropship (canceled - XBLA, PSN)
o Environment modeling, texture painting, and lighting
o Worked with Art Manager on implementation of art on levels with in house created assets (and incoming assets from outsourcing partners).
o Helped define art style for levels and worked with artists to make vision come to fruition in game.
Naughty Dog Inc. (www.naughtydog.com)
Santa Monica, California
Environment Artist March 2010- November 2010
- Uncharted 3 Drakes Deception SCEA (In development- Playstation 3)
o Environment Modeling, levels, and cinematics
Planet Moon Studios (www.planetmoon.com)
San Francisco, California
Artist, August 2006- February 2010
- Disneys Tangled (Shipped - Nintendo Wii)
o Environment Modeling, Texturing, and Lighting
- Musical DNA™ (prototype demo)
o Senior Artist - responsible for creation of style guides, and the look of the project
o Concept Art
o Modeling
- Wish You Were Here™ ngmoco:) (canceled – iphone/ipod touch)
o Senior Artist - responsible for all art in the title from concept to completion, including style guides for the publisher
o Concept Art
o Character Illustration
o Environment Illustration
- Drawn to Life The Next Chapter™ THQ (Shipped – Nintendo Wii)
o Environment Modeling, Texturing, and Lighting
o Concept Art
- Battle of the Bands™ THQ (Shipped – Nintendo Wii)
o Environment Modeling, Texturing, and Lighting
o Character Modeling and Texturing
o Concept Art
- Afterburner: Black Falcon™ SEGA (Shipped – PSP)
o Environment Modeling, Texturing, and Lighting
o Concept Art
Double Fine Productions (www.doublefine.com)
San Francisco, California
Environment Artist (contract), February 2008- July 2008
- Brutal Legend™ Electronic Arts (Shipped –XBOX360, PS3)
o Environment and Prop Modeling
Z-Axis. (www.z-axis.com)
Foster City, California
Environment Artist, May 2005- October 2005
- X-Men™ Activision (Shipped – XBOX, XBOX360, PS2, PC)
o Environment Modeling (including cut scenes), Texturing, and Lighting
Vicious Cycle Software Inc. (www.viciouscycleinc.com)
Chapel Hill, North Carolina
Artist, September 2003- November 2004
- Spy Vs Spy™ Global Star Software (Shipped – XBOX)
o Environment Modeling, Texturing, and Lighting
o Character and prop modeling
o Animation of level objects
o Collaborated with other artists and designers on game play and level aesthetics
- Robotech: Invasion™ Global Star Software (Shipped – PS2, XBOX)
o Modeling (Characters, Environments and Props)
o Environment lighting
o Character rigging, facial morph targets and skinning
o Concept art for various environments
The Art Institute of Phoenix, Arizona - Bachelors of Arts in Game Art and Design September 2000- September 2003, GPA 3.7 Graduated with Honors.
3D Studio Max, Zbrush, Maya, Photoshop, Painter, Illustrator, and After Effects
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