Arma is a book of short stories centered on weapons both fantasy and sci-fi, that I wrote and illustrated. The project was completed in 2021 and encompasses 170 pages.
A map I created to show when and where each weapons story takes place.
Fan art commemorating the 20 year anniversary of the release of Legacy of Kain Soul Reaver on the Playstation
Legacy of Kain came out in 1999, 20 years ago!!! It remains a seminal game in life, a huge influence on me artistically. I remember seeing the concept art in the credits and thinking I would never be good enough to work in the game industry. It's all about finding your own path.
VAE VICTIS!
Art test for Naughty Dog Inc. Modeled in Maya, lit and rendered in 3d Studio Max.
Scene created in Unreal Engine 4. Modeled in Maya, Lit and rendered in Unreal Engine 4
Loosely based on the Bass Harbor lighthouse in Maine. Textures were created with Substance Painter, and the scene was rendered in Marmoset Toolbag 2.
Stylized diorama modeled in maya, and zbrush. Textures painted in Substance Painter, and scene composed and rendered in Unreal Engine 4.
Zbrush sculpt based on a concept and video series by Erik Jakobsen. Modeled in Maya, sculpted in Zbrush and rendered and lit in Marmoset Toolbat 2.
Various projects, that are more illustrative in nature.
Metal Gear came out 20 years ago (October 1998). I had just graduated from HS and this game had a huge influence on my artistic journey. Solid Snake is such an iconic character I had to pay tribute somehow.
Pop art take on one of my favorite games from the Sega Saturn; Guardian Heroes.
Part of an artist call for entries. Varies artists across the internet created and submitted art inspired by the game Super Brothers Sword & Sworcery EP
Based off of Ashley Wood's Word War Robot: Bertie
My take on a 17th Colossus from Shadow of the Colossus, one of my favorite games.
Illustration featured in the Book: EXPOSE’ 10