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Land of Koz

Online Portfolio of Eric Kozlowsky - Art Director & Artist
  • Art Direction
  • Production Work
  • Personal Artwork
  • Traditional Art
  • Resume/About

Warframe

Digital Extremes/Defiant Studios

Content Released: April 2019 for Playstation 4, XBox One, Nintendo Switch, and PC

Role: Senior Artist

While working at Defiant Studios we took on some work for Digital Extremes’ Game: WarFrame. I was tasked with designing and creating a boss for their Plains of Eidolon expansion. I was provided with a rough low poly base mesh and I expanded upon it.

The Grineer Gun was meant to be a purchasable item but it was ultimately cut.

Tusk Thumper
Tusk Thumper

*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.

Tusk Thumper
Tusk Thumper

*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.

Tusk Thumper
Tusk Thumper

*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.

Tusk Thumper
Tusk Thumper
Tusk Thumper
Tusk Thumper
WARFRAME: Grineer Hellion Elite RPG
WARFRAME: Grineer Hellion Elite RPG

With Art Direction from Digital Extremes, I worked on this Grineer gun and alternate skin. Unfortunately it was never released.

WARFRAME: Grineer Hellion Elite RPG
WARFRAME: Grineer Hellion Elite RPG
WARFRAME: Grineer Hellion Elite RPG
WARFRAME: Grineer Hellion Elite RPG

Indivisible

Lab Zero Games/505 Games

Released: October 2019 for Playstation 4, XBox One, Nintendo Switch, and PC

Role: Lead Environment Artist

Exterior Ruins
Exterior Ruins

This was a very early test during pre-production to see if the usage of normal maps would yield a look we could move forward with. Ultimately we decided this is not the right direction for the look of the game.

Exterior Ruins Wire/Shaded
Exterior Ruins Wire/Shaded
Temple Proof of Concept
Temple Proof of Concept
Temple Proof of Concept
Temple Proof of Concept
Village
Village

During Pre production we explored creating all the background art in full 3D. However this was later abandoned in favor of a 2d matte painting approach.

Rotoscope Models
Rotoscope Models

Drawing consistent hard surface objects for animation is incredibly difficult. To make it easier on the animators I modeled a lot of hard surface objects that I rendered out in 360 degree png images that they could draw over in the games style.

Environment Mood Boards
Environment Mood Boards

I was responsible for coming up with the overall tone and direction of the environments for both in house and outsourced concept art. These mood boards were meant to give artists a jumping off point when they began their tasks.

Uncharted 3 Drakes Deception

Naughty Dog Inc/Sony

Released: November 2011 for Playstation 3

Role: Environment Artist

Yemen Vista
Yemen Vista

Modeled buildings, mountains and props for the vista in the Yemen Single and multiplayer levels. Textures were created by other talented artists at Naughty Dog.

The Settlement
The Settlement

Early planning and layout for the Chapter 19 level. I was responsible for level layout and modeling. I also delegated what assets were needed for outsourcing, as well as providing feedback to my Art Director on the quality and revisions needed for said outsourcing assets. Level was later taken to completion by Adrian Castro.

Uncharted 3 Reveal Trailer
Uncharted 3 Reveal Trailer

Was responsible for working with animators to model the sand dunes for the scenes in the reveal .

UNCHARTED 3: Drake's Deception - worldwide reveal trailer
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Lynked
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Defiant Studios
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Warframe
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Indivisible
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Confidential
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Donkey Kong Country Tropical Freeze
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Uncharted 3 Drakes Deception

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