Digital Extremes/Defiant Studios
Content Released: April 2019 for Playstation 4, XBox One, Nintendo Switch, and PC
Role: Senior Artist
While working at Defiant Studios we took on some work for Digital Extremes’ Game: WarFrame. I was tasked with designing and creating a boss for their Plains of Eidolon expansion. I was provided with a rough low poly base mesh and I expanded upon it.
The Grineer Gun was meant to be a purchasable item but it was ultimately cut.
*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.
*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.
*This wallpaper was created by Digital Extremes and featured on their website to announce the expansion.
With Art Direction from Digital Extremes, I worked on this Grineer gun and alternate skin. Unfortunately it was never released.
Lab Zero Games/505 Games
Released: October 2019 for Playstation 4, XBox One, Nintendo Switch, and PC
Role: Lead Environment Artist
This was a very early test during pre-production to see if the usage of normal maps would yield a look we could move forward with. Ultimately we decided this is not the right direction for the look of the game.
During Pre production we explored creating all the background art in full 3D. However this was later abandoned in favor of a 2d matte painting approach.
Drawing consistent hard surface objects for animation is incredibly difficult. To make it easier on the animators I modeled a lot of hard surface objects that I rendered out in 360 degree png images that they could draw over in the games style.
I was responsible for coming up with the overall tone and direction of the environments for both in house and outsourced concept art. These mood boards were meant to give artists a jumping off point when they began their tasks.
Naughty Dog Inc/Sony
Released: November 2011 for Playstation 3
Role: Environment Artist
Modeled buildings, mountains and props for the vista in the Yemen Single and multiplayer levels. Textures were created by other talented artists at Naughty Dog.
Early planning and layout for the Chapter 19 level. I was responsible for level layout and modeling. I also delegated what assets were needed for outsourcing, as well as providing feedback to my Art Director on the quality and revisions needed for said outsourcing assets. Level was later taken to completion by Adrian Castro.
Was responsible for working with animators to model the sand dunes for the scenes in the reveal .