CUL_Weapons.jpg
HolidayWeapons.jpg
 For our fishing minigame we had over 100 fish to create, I came up with the idea to have our concept artist Arthur create illustrations that could be directly mapped onto mesh. Thus cutting down on the production time to create these. While the majo
 Using kits and assets created by our talented team I would sometimes help out with set dressing/world building duties.
LevelArt_02.jpg
LevelArt_03.jpg
 As a huge fan of action figures and their colorful and vibrant packaging, when it came time to come up with collectables for the game I lobbied for in universe action figures of our various characters. Coming up with blister packs, and boxes as well
 Way before we had even hired UI/UX designers and artists on the team I did some very early look dev on what our game HUD could look like. While this was never meant to be final art, only something more polished than programmer art, I was still happy
 Although we never got to see it put into production, I created this proof of concept render for what a Vinyl version of our soundtrack could look like.
 Being a child of the 80s I had to put a nod to a magazine advert that I distinctly remember having an impact on me as a kid.
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