Lynked BANNER of the SPARK

FUZZY BOT INC.

Role: Art Director

Shipped 2025 (Steam, PS5, XBox Series S/X, Nintendo Switch 1/2)

While the majority of my time was spent directing the team, reviewing assets, and planning; being a smaller indie team meant that at times I would help out creating assets like props, weapons, even concept and marketing art. If you’d like to see my main body of work as Art Director please click here: LYNKED ART DIRECTION

World Building/Set Dressing

Using kits and assets created by our talented team I would sometimes help out with set dressing/world building duties.

Level Lighting

Lynked Assets

For our fishing minigame we had over 100 fish to create, I came up with the idea to have our concept artist Arthur create illustrations that could be directly mapped onto mesh. Thus cutting down on the production time to create these. While the majority of the fish were created via outsourcing partners I did get a chance to create a handful myself.

For our weapons we had a variety of themes that would be applied to our base set of weapon classes (ranged, two handed, swords etc.) Towards the end of the project I jumped in to create weapons based on our culinary update, and our winter update.

Concepts and Supplimental Art

During the course of the project I got to ideate on everything from the collectable action figures you can find in game, to early HUD and UI concepts, to even swag and advertisements.